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Cyberia

Douglas Rushkoff

Social Aspects Of Technology Computadoras Cybernetics

Cyberia is an eye-opening and up-to-the-minute portrait of America in the age of digital highways, all-night raves, cyberliterature, and psychedelic renaissance - by a young journalist with a fresh voice and a remarkable skill for mapping the terrain of the new world in which we have all, somehow, found ourselves.

For over two years, Douglas Rushkoff lived among the players who are creating Cyberia and delivering it to the rest of us. Cyberia is his vivid report. Written in a language accessible to those who've never tested psychedelics or communicated over a computer modem, it is a journey into the thoughts and lives of people on the frontier of a great social experiment, people living - or surfing - on the very edge of culture.

Cyberia's journey begins in Silicon-Valley, home of the computer - the humming heart of the electrically charged culture - and takes off with vivid profiles of a host of Cyberians at the "new edge" of computers, consciousness, and chaos theory. Rushkoff meets rave organizers, neopagans, virtual reality entrepreneurs, smart drug enthusiasts, underground computer hackers, psychedelic experimenters, and other pioneers who are foraging, both legally and illegally, into this dramatic new terrain.

From mathematicians to self-taught punks, these are the minds behind innovations and ideas we now take for granted and those we can as yet barely imagine. Molding science and art, technology and pop culture, they are not just glimpsing the future, they are designing it

. Rushkoff introduces us to Cyberia's luminaries, who speak with dazzling lucidity about the rapid-fire change we're all experiencing.

Listen in on conversations with dozens of Cyberians, including: Terence McKenna, dubbed the "Copernicus of consciousness" by the Village Voice, whose writings have spearheaded the psychedelic renaissance; Ralph Abraham, "Cyberia's Village Mathematician," a bearded technosage whose mathematical equations explain the shifting, hyperdimensional Cyberian turf; William Gibson and Bruce Sterling, the founders of cyberliterature, who talk about the facts, fantasies, and fears behind their works; and former editor in chief of Mondo 2000 R.