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Perceiving play
Torill Elvira Mortensen
2009
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/
5
0 votes
Computer Games
Social Aspects Of Video Games
Social Aspects Of Computer Games
Masters of Doom
4.1
32 votes
Minecraft
4.4
15 votes
Five Nights at Freddy's Character Encyclopedia (an AFK Book) (Media Tie-In)
4.1
27 votes
The Games People Play
4.0
39 votes
JavaScript
4.1
30 votes
The Shallows
3.3
15 votes
Hackers & painters
4.0
16 votes
Surrounded by Idiots
4.2
18 votes
Bullshit Jobs
4.3
28 votes
The Cathedral and the Bazaar
4.3
16 votes
Hackers
4.1
21 votes
Emotional Intelligence
4.2
30 votes
Halting State
3.5
18 votes
Structure and Interpretation of Computer Programs (SICP)
4.4
21 votes
Horus Rising
4.1
22 votes
Coders at Work
4.0
18 votes
Reamde
3.7
47 votes
Code
4.3
21 votes
No Logo
3.4
19 votes
Amusing Ourselves to Death
4.2
23 votes
Algorithms to Live By
4.0
37 votes
The World Is Flat -A Brief History OF THE TWENTY-FIRST CENTURY
3.2
21 votes
In the Beginning...Was the Command Line
3.7
22 votes
The Pragmatic Programmer
4.4
41 votes
Ghost in the wires
4.1
17 votes
The Mythical Man-Month
4.2
28 votes
Microserfs
4.0
18 votes
Invisible Women
4.4
24 votes
Das geheime Leben der Bäume
4.4
19 votes
Code Complete
4.2
22 votes
The Silver Eyes (Five Nights At Freddy's #1)
4.7
58 votes
Double Down
4.5
96 votes
Dog Days
4.5
134 votes
Why I'm No Longer Talking to White People About Race
3.8
17 votes
Superfreakonomics
4.0
25 votes
The Richest Man in Babylon
4.3
54 votes
Clean Code
4.4
35 votes
Freakonomics
3.9
161 votes
Ender's Shadow
4.0
65 votes
How to Do Nothing
4.0
17 votes
The Power of Habit
3.9
101 votes
Daemon
4.1
44 votes
How to Write a Movie in 21 Days
3.8
16 votes
Social welfare and social work
4.2
29 votes
Why nations fail
3.6
25 votes
21 Lessons for the 21st Century
3.9
35 votes
Factfulness
4.4
71 votes
Moneyball
4.6
23 votes