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The civic potential of video games
Chris Evans
Joseph Kahne
Ellen Middaugh
2009
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/
5
0 votes
Social Aspects Of Video Games
Society & Culture: General
United States
Masters of Doom
4.1
32 votes
Minecraft
4.4
15 votes
Amusing Ourselves to Death
4.2
23 votes
1776
4.3
16 votes
The Audacity of Hope
3.6
17 votes
America (the book)
3.6
18 votes
The fire next time
4.5
30 votes
In the garden of beasts
3.4
18 votes
The Anthropocene Reviewed
4.0
19 votes
The Peripheral
4.1
35 votes
Ghost World
3.4
16 votes
The player of games
4.2
73 votes
Hillbilly Elegy
3.6
39 votes
The Circle
3.1
22 votes
So you want to talk about race
4.5
19 votes
Vixen 03: A Novel (Dirk Pitt Adventure)
4.3
23 votes
Homeland
3.8
21 votes
How to Do Nothing
4.0
17 votes
On Tyranny
4.2
17 votes
The Wealth of Nations
4.1
27 votes
Ethan of Athos
3.5
17 votes
The big short
4.5
17 votes
The Hate U Give
4.4
108 votes
Extreme ownership
4.1
15 votes
Between the World and Me
4.2
38 votes
The Long Walk
4.0
37 votes
Why I'm No Longer Talking to White People About Race
3.8
17 votes
No Logo
3.4
19 votes
Pioneers
3.4
16 votes
Inversions
3.8
24 votes
Five Nights at Freddy's Character Encyclopedia (an AFK Book) (Media Tie-In)
4.1
27 votes
The Games People Play
4.0
39 votes
The Hired Girl
4.1
25 votes
The Shock Doctrine
4.6
18 votes
Just Mercy
4.2
24 votes
Zen and the Art of Motorcycle Maintenance
3.8
110 votes
Virtual light
3.8
26 votes
The World Is Flat -A Brief History OF THE TWENTY-FIRST CENTURY
3.2
21 votes
Speak
3.9
89 votes
The Tipping Point
3.8
90 votes
Invisible Man
4.1
16 votes
Lincoln in the Bardo
4.1
18 votes
Bossypants
3.6
19 votes
Big Nate Genius Mode
4.1
23 votes
The Dispossessed
4.4
31 votes
Demian
4.1
38 votes
The State of the Art
3.4
26 votes
Bad Blood
4.3
51 votes